In this post I am giving an overview of my final year project, Skies of Victory, I created the project "artefact" in Unreal engine 5 using assets from Flaticon, the internet and assets created/edited by myself. I also used blueprint to code all of the game mechanics creating most of them myself with very little taken from tutorials. I also created a Making Of document to support the final artefact, I have included some sections of the document in this post to show the engine development and polish.
Gameplay Trailer for Skies of Victory